VeeDynamics

Blender Edition Documentation 1.0.0

Error Handling

If you are getting an error from the simulation (invalid simulation state or a simulator crash), try the following adjustments:

  • There is currently a bug in the software causing simulation to crash when any vertex has the Z coordinate position in the World space very close to 0. Move the objects away from the World Z = 0 plane to work around the issue. The bug will be fixed in a future update.
  • Increase the value of the Substeps property. Increase the value in small increments, as a value that’s too high may significantly slow down the simulation.
  • If increasing Substeps doesn’t help, check whether any material property of the object passed to the simulation is set too high or too low. The simulation may fail if a value is too extreme in either direction.
  • As a last resort, you can try lowering the Meshing Size value in the Expert Properties panel. Do so with caution, as setting it too low may significantly slow down the simulation.
  • If none of the above solutions work, consider sending the scene to support@veedynamics.com for assistance.

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